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Disc to the Future 2
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Disc to the Future Part II Programmer's Reference (Wayzata Technology)(6013)(1992).bin
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MAC
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THINKC
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4_0
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LIFE6__
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PROTO
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U
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ABOUT_LI.C
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1991-08-16
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3KB
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106 lines
/* About_Life */
/* File name: About_Life */
/* Function: Handle a modal dialog */
/* History: 8/16/91 Original by Prototyper 3.0 */
#include "PCommonLife6.h" /* Common */
#include "Common_Life6.h" /* Common */
#include "PUtils_Life6.h" /* General Utilities */
#include "Utils_Life6.h" /* General Utilities */
#include "About_Life.h" /* This file */
/* ======================================================= */
/* Routine: D_Init_About_Life */
/* Purpose: This routine is called while when the program is first run. */
/* This is used for onetime initialization. */
void D_Init_About_Life()
{
} /* End of procedure */
/* ======================================================= */
/* Routine: D_Filter_About_Life */
/* Purpose: This routine is called while inside of the Modal Dialog filter */
/* theDialog is the dialog(alert) pointer */
/* theEvent is the event that we are to see if we should filter */
/* itemHit is the item we set if we handle the event ourselves */
Boolean D_Filter_About_Life(theDialog, theEvent, itemHit)
DialogPtr theDialog;
EventRecord *theEvent;
short *itemHit;
{
Boolean Filter_About_Life;
Filter_About_Life = FALSE; /* Let the modal routine handle it */
return(Filter_About_Life);
} /* End of function */
/* ======================================================= */
/* Routine: D_Refresh_About_Life */
/* Purpose: Refresh the modal dialog */
void D_Refresh_About_Life(theDialog)
DialogPtr theDialog;
{
} /* End of procedure */
/* ======================================================= */
/* Routine: D_Setup_About_Life */
/* Purpose: Setup the modal dialog */
void D_Setup_About_Life(theDialog)
DialogPtr theDialog;
{
} /* End of procedure */
/* ======================================================= */
/* Routine: D_Hit_About_Life */
/* Purpose: Hit in the modal dialog */
void D_Hit_About_Life( theDialog, itemHit, ExitDialog)
DialogPtr theDialog;
short itemHit;
Boolean *ExitDialog;
{
if (itemHit ==Res_Dlg_Big_Deal) /* Handle the Button being pressed */
{
}
} /* End of procedure */
/* ======================================================= */
/* Routine: D_Exit_About_Life */
/* Purpose: Exit the modal dialog */
void D_Exit_About_Life(theDialog)
DialogPtr theDialog;
{
} /* End of procedure */
/* ======================================================= */